

It’s the icing on the cake for the completely disgusting style of the game. It does become hard on the eyes after a while but I wouldn’t want it any other way.

The sickly green colour just matches the visual art style so well too. It gets to the point where you don’t want to look at it, but actually you really do. These visual nightmares are just wonderful.

When you end up fighting your own giant turd, formed from the monstrous deformed chicken you ate after poisoning it, you know the game isn’t scared to go all out. Maggots, insects, faeces Bulb Boy is no holds barred. I’m going back a while, but it reminds me of a more nightmarish, extreme version of Grizzly Tales for Gruesome Kids, which if anyone gets that reference, well done.
#Bulb boy screenshots full#
While I’ve never played the Binding of Isaac, I would imagine it’s a decent start for comparison, although Bulb Boy definitely lacks any subtlety, it goes for full on disgustingness. The gameplay itself is very minimal and the story is only told visually so it’s the art style that makes it worth experiencing. It’s the art style that very much makes the game. Maybe the tone of the game wouldn’t have suited dialogue, but it’s really my most loved aspect of the genre. In Bulb Boy character interactions are told through gibberish natter or through thought bubbles and I do understand why. It’s something that made me adore Monkey Island and Broken Sword so much. That’s something that usually makes or breaks an adventure game for me. What I did miss, however, is any banter between characters. I will say that I absolutely loved the concept of the story, definitely fascinating. I’ve already told you the overview and that’s as deep as I’ll go since it’s not a particularly long game, only a couple of hours in fact. One of the most important aspects of adventure games is the story. I felt stupid, but it was the games fault. Funnily enough, the game doesn’t give any indication at the point you can control the second character, leading to me getting stuck for quite a while wondering what I should do.

Unlike I and Me however, the characters here are controlled independently with an analogue stick each. In a remarkable coincidence, just like our previous review of I and Me (released the same day), at points in Bulb Boy you control two characters at once. Dying isn’t the end of the world though as you go back to the last generous checkpoint almost instantly. Bulb Boy himself is quite defenceless and you need to use your items with the environments in order to survive some of the weird enemies you’re put up against. There is threat in Bulb Boy, you can die and it’s not shy about giving opportunities to do so. Using these basic mechanics you solve the puzzles and cleverly defeat some monsters around you. You move around the decrepit environments of Bulb Boy’s home with the analogue stick, pick up items using the A button and select an item from your inventory with the shoulder buttons. It takes inspiration from point ‘n click adventures of old, just with out the actual pointing and clicking. The gameplay is an adventure game at it’s core, with a surreal horror theme over it. His old man and dog have been snatched away by something sinister and the fearful little boy braves his way passed the numerous puzzles and monsters that stand in his way. The story tells of the eponymous Bulb Boy who one night wakes up from a nightmare into his surrealist horror world to find out that his family are missing. Previously released on Steam a few years ago, this old school adventure game from Bulbware is now out on the Nintendo Switch. It’s also vile, shocking and unnecessary.
